![]() Meanwhile, the 30fps cutscenes hit a pixel count in the region 1800p. Similar to Injustice 2, Pro spends much of its time at 2240x1260 in the thick of the action, rising to 1440p. Meanwhile, dynamic res is also in play on the enhanced machines. ![]() A video analysis of Mortal Kombat 11 with a special focus on the impressive Switch port. PS4 sticks doggedly to 1080p, but Xbox One scales from sub-900p resolutions to 1728x972 in gameplay, rising to 1080p in the 30fps cutscenes. DRS is indeed used on Switch, but it's a key part of the other console versions too. In bringing MK11 to Switch, the scalability of the original code is obviously essential and satellite developer Shiver Entertainment has no doubt benefited from the inclusion of dynamic resolution scaling to give the console's GPU wiggle room. As with Unreal Engine games in the vein of Rocket League or Fortnite, this is mechanically the same experience, but arguably, it's the closest port of a PS4 or Xbox One-level game to Nintendo's hybrid console to date - Cuphead apart. Still, it's a remarkable feat of engineering to see this version at all. Most of that can be owed to the cut in texture map resolution and the quality of pre-rendered videos. ![]() There are some obvious concessions: the PS4 and Xbox One versions all weigh in with a 40GB footprint, wheres the Switch download is 22.6GB. Somehow, this port manages to get the job done. Mortal Kombat 11 is impressive because although the foundation Unreal Engine tech is enabled for Nintendo's hybrid, the game wouldn't be the same if it didn't run at the required 60fps. Conversions such as Warframe, Wolfenstein: The New Colossus and Doom 2016 have relied on cutting frame-rate as well as visual fidelity to get the job done - 60fps experiences pared back to 30fps on Switch. PS4 and Xbox One machines of all flavours deliver an accomplished presentation, but with this latest franchise entry, a new handheld contender enters the fray - and MK11 on Switch delivers a surprisingly strong conversion.Īs you may expect, NetherRealms' latest achieves good image quality on base consoles with the expected resolution boosts in place for their enhanced equivalents - but it's the nature of the Switch port that's perhaps most interesting. The physically-based lighting and facial capture tech of Injustice 2 returns, this time put to work with some gruesome fatalities and bone-crunching close-ups. But so far, that’s what WB has revealed so far.Developer NetherRealms has a history of pushing the envelope for cinematic visuals in fighting games - and Mortal Kombat 11 is no exception, delivering a spectacular experience on all consoles. If there are other gameplay-related changes for the console versions that aren’t listed, we’ll update the post. Fixed an issue with placeholder letters appearing when attempting to create lobbies using the virtual keyboard.Fixed an issue where rapidly selecting and deselecting character in King of The Hill mode causes several malfunctions of the mouse.Selecting a preset with mouse now equips instead of opening it.Reworked scrollbar functionality – Clicking the down arrow on scrollbars snaps the slider and selection to the bottom of the list.Fixed an issue with 21:9 aspect ratio during match searches. ![]() Fixed an issue with the Mouse cursor still being present in Photo Mode after toggling off UI.Fixed an issue with Co-Op Towers where only 2 players could join the lobby.Available for Mortal Kombat 11 Aftermath owners. NetherRealm Studios has released the MK11 update 1.23 September 29 patch and we have the notes for consoles and PC! MK11 Update 1.23 September 29 patch notes:īelow are the release notes for the 09/29 Mortal Kombat 11 update on PlayStation 4, Xbox One, Nintendo Switch, and Google Stadia:Īll Hallow’s Eve Skin Pack release, including Halloween inspired skins – “Beast Within” Johnny Cage, “Blizzard King” Sub-Zero and “Bad Medicine” D’Vorah. Mortal Kombat 11 (MK11) players, there’s a new title update now for the game and the changes are dependent on which platform you’re on.
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